pondělí 11. května 2009

Tomix - First level ready

During this weekend I planned to finish the first version of first level of our puzzle game. I had kinda slacking mood (caused partially by this great blog), but I forced myself to overcome it and in the end I was able to finish the first level as planned. There are still no graphics so I'm reusing arrows from Heartbeat, but the basic "engine" is ready. There is still a lot of work to do but being able to actually play the level is really motivational.

I handed it over to Mitsuki to try the game logic and she quickly found a solution - although not the one I had originally envisioned :) But it was possible because of a bug in checking of the final position so in the next version it won't count. But at first glance it seems that the idea is viable and I have a lot of great feedback for the game from Mitsuki. We only have to stay focused on the fact that we create puzzle game, because some ideas would lead us to completely different genre :)

So now Mitsuki will start working on the graphics to incorporate to the game. In the evening I also checked some sites with free game development resources so we could re-use something already created, but my search did not finish yet. But I have a few good sources I want to check so expect another post covering those I think are most useful.

For the next work I hope to finally start work on the editor. I kinda didn't get to that yet, but I already know how to serialize objects in Python :) And it has not that high priority for me - worst case we can easily define the levels in source code.

I also checked some libraries to create menus in pygame but unfortunately none of them seem appropriate to what I want to do so I'll probably have to write my own solution. KezMenu looks fine but it can't center the text and unfortunately it's GPL'd - and I did not decide on the license to code yet, so I may not be able to use that. Well, we'll see.

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