středa 8. dubna 2009

Slowing down quickly

It seems that with the spring beginning, I will have less time than I originally expected. Nevertheless, I thought about the story of the puzzle game, which is planned to be roughly based on Atomix and Sokoban.

The story is not very important for this kind of game but it gave me important ideas on which to base the following puzzle. I'm not planning it to have some big impact like in PuzzleQuest (how could I compete with that?) so I will be creating (almost) pure puzzle game.

With the story boiling in my mind, I can now start looking for some free resources to use in the game (mainly music, sounds and probably some textures) and sketch the basic look & feel of the game.

I will also start working on some early prototypes with pygame because I'm still not very good with it (or Python to be honest). I hope to get good insights to the techniques I should use in the final game.

But, as I said, I expect the work to go kinda slowly for now, mainly because I won't have time during this and next weekend. On weekdays I tend to be a little too tired from regular work, but I'll try to do something when on train to work, so maybe I will move forward at least a little.

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